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BASIN1.QLE
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Text File
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1997-09-04
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15KB
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350 lines
// QOOLE
// Brushes: 15
// Entities: 5
// Objects: 25
{ // Brush 0
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{ // Brush 1
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( 0.0 21.209398 0.0 ) ( 500.0 21.209381 0.0 ) ( 0.0 203.606857 465.543945 ) metal1_1 0 0 0 1.00 1.00
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} // Brush 1
{ // Brush 2
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{ // Brush 3
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{ // Brush 7
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{ // Brush 8
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{ // Brush 10
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{ // Brush 12
( -4.000028 0.0 0.0 ) ( -4.00011 500.0 0.0 ) ( -4.000028 0.0 500.0 ) metal2_8 0 0 0 1.00 1.00
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( 0.0 0.0 -98.0 ) ( 500.0 0.0 -97.999977 ) ( 0.0 500.0 -98.0 ) metal2_8 0 0 0 1.00 1.00
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{ // Brush 13
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{ // Brush 14
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} // Brush 14
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light"
"origin" "0 0 0"
"light" "300"
} // Entity 1
{ // Entity 2
"classname" "light"
"origin" "0 0 0"
"light" "300"
} // Entity 2
{ // Entity 3
"classname" "info_player_start"
"origin" "0 0 0"
"angle" "0"
} // Entity 3
{ // Entity 4
"classname" "light"
"origin" "0 0 0"
"light" "300"
} // Entity 4
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 4, 17, 18
Entity: 0
} // Object 0
{ // Object 1 :
Position: (-2.0, 110.0, 31.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 1
} // Object 1
{ // Object 2 :
Position: (128.0, -98.0, 29.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 2
} // Object 2
{ // Object 3 :
Position: (-113.0, -120.0, -69.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 3
} // Object 3
{ // Object 4 :
Position: (0.0, 0.0, -75.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 5
} // Object 4
{ // Object 5 :
Position: (0.000002, -0.000004, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.111084, 1.117645, 1.055557)
Objects: 6, 7, 16
} // Object 5
{ // Object 6 : Cube
Position: (-0.000003, 0.000004, -14.9073)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.681818, 0.759998, 0.818182)
Brush: 0
} // Object 6
{ // Object 7 :
Position: (-0.000003, 0.000004, 3.0927)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.818182, 0.799999, 0.818182)
Objects: 8, 9
} // Object 7
{ // Object 8 :
Position: (0.000004, 0.0, -11.240055)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.967033, 1.12, 1.028571)
Brush: 1
} // Object 8
{ // Object 9 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.967033, 1.12, 1.028572)
Objects: 10, 11, 12, 13, 14, 15
} // Object 9
{ // Object 10 :
Position: (-25.999996, -14.0, 0.072169)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 2
} // Object 10
{ // Object 11 :
Position: (-25.999996, 14.0, 0.072169)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 3
} // Object 11
{ // Object 12 :
Position: (3.000004, 28.0, 0.072169)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 4
} // Object 12
{ // Object 13 :
Position: (27.000004, 11.0, 0.072169)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 5
} // Object 13
{ // Object 14 :
Position: (24.000004, -17.0, 0.072169)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 6
} // Object 14
{ // Object 15 :
Position: (-2.999996, -28.0, 0.072169)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 7
} // Object 15
{ // Object 16 : Tri Prism (6 sided)
Position: (-0.000003, 0.000004, 6.365427)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.675891, 0.757893, 0.374026)
Brush: 8
} // Object 16
{ // Object 17 :
Position: (-128.0, -94.0, 28.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 4
} // Object 17
{ // Object 18 :
Position: (-7.0, -2.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 19, 20, 21, 22, 23, 24
} // Object 18
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Position: (0.000015, 0.000015, 98.000008)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 9
} // Object 19
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Position: (170.000015, 0.000015, -3.999992)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 10
} // Object 20
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Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 11
} // Object 21
{ // Object 22 :
Position: (-169.999985, 4.000015, -3.999992)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 12
} // Object 22
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Orientation (rad): (0.0, 0.0, 0.0)
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Brush: 13
} // Object 23
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Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 14
} // Object 24